Scott is the founder of 3DR and considered an Industry Legend. With his stellar record, he serves as an adviser to 3DR.
Veteran 3D Realms Community Manager Joe Siegler is back, and is considered to be the company’s resident historian.
Bryan has been employed with 3DR for 20 years and is an invaluable part of the team.
Jeremiah is a Game Designer at 3D Realms and is currently leading the development of an unannounced Quake 1-engine title.
Our contract composer of choice for years, Andrew has worked on Rise of the Triad, Bombshell, Dusk and most recently Quake Champions.
Lead Programmer at 3D Realms, with decades of experience with a range of Technology, primarily known for his extensive work on the Unreal Engine.
Jacob is a long-time Level Designer at 3D Realms, having worked on both Bombshell and Rad Rodgers.
The dark wizard of Quake on Consoles
Arturo is an artist at 3D Realms with a long history of games under his belt, including Rise of the Triad, Bombshell and most recently Ion Maiden.
A masterful concept artist at PEAK level! Carlos works with everything from illustrations to concepting.
Daniel is a Level Designer at 3D Realms, with his specialty being detailing and worldbuilding.
Better known as Cardo, Dan is a Level Designer on WRATH
Gavin is a well-known level designer from the Quake communities, best known for his work on the popular "Arcane Dimensions" project.
Nahuel is a Game Programmer and Scripter, specialized in the original Quake Engine
Resident Animator at 3D Realms, Daniil has worked on a range of titles, including Rise of the Triad and Bombshell.
Sven is a 2D Artist at 3D Realms, well known for his pixel-art skills. Sven is working primarily with palettes, UI and HUD's. Also, he's German.
Level Designer well known from the Quake community. Known as "muk".
The better half of Arturo, Isabel is a concept artist and illustrator at 3D Realms.
Also known as Fred's better half. 3D Realms' resident Tradeshow Support.
Helps out with game-walkthroughs, merchandise, sales, you name it.
Romain is a Level Designer at 3D Realms, known for his work on several popular Quake levels.
Meet the incredible developers behind Ion Fury from Voidpoint and the Build-engine community.
Founder of Voidpoint, creator of EDuke32, kicker of ass.
He sees the Matrix.
Over 20 years experience with the Build Engine as well as over a decade in design - Build's dark allure is what got him into programming.
With over 10+ years of experience in the Videogames industry, he always comes back to his first love, the Build Engine.
A graphic designer who turned to his true passion - pixelart and early 3d games from the 90s.
Specializes in creation of virtual worlds that offer rich realistic multimedia experiences for the human mind.
Once part of a crack speedrunning unit chosen to beta test by Voidpoint and 3D Realms, Alex promptly became part of the team.
Passionate about sound & music tech, nostalgic for 90s pc gaming - so having the opportunity to be involved in both was something I couldn't pass up!
Enjoys level design in all its forms, particularly the retro kind, and likes to remain creative in his past time with music and romhacking.
Designer of many things. A musician. Has a burning passion for game preservation, retro gaming, and... wait, did someone say b-movies?!
Can stack cubes almost as well as a three-year-old.